Files
exc/cpp/ui/ncurses/hw/hwcurses.cpp
T

90 lines
2.1 KiB
C++

#include <chrono>
#include <cstdio>
#include <ctime>
#include <functional>
#include <iostream>
#include <ncurses.h>
#include <unistd.h>
#include <thread>
// dynamic, let's for loop hello
/* let's add a timer
function "subscribes" to a function that omits a signal whenever a second has pased
*/
// void printhellos(int inputnumber) {
// for (int i = 0; i < inputnumber; i++) {
// mvprintw(i, 10, "hello %d", i);
// refresh();
// }
// }
/*
todo
figure out namespaces, using, and auto
formalize timer struct
read about std function and std bind
try to do with objects / classes instead
centralize into event sender and subscriber
*/
struct mysecondsdisplay {
int currenttime = 10;
void myupdatedisplay() {
currenttime -= 1;
printf("time: %d\n", currenttime);
if (currenttime < 1) {
currenttime = 10;
}
}
};
//calls callbackfunc on specified interval based on accumulated deltatime
class timer {
public:
std::function<void()> callbackfunc;
timer(size_t interval_input): interval(interval_input){}
void updatetime(double DeltaTime) {
accumulator += DeltaTime;
printf("accumulated: %f\n", accumulator);
if (accumulator >= interval) {
printf("interval\n");
accumulator = 0;
callbackfunc();
}
}
private:
double accumulator = 0;
size_t interval = 1; // only display every 1 seconds
};
int main() {
// initscr();
// nodelay(stdscr,FALSE);
// move(11, 26);
// printw("Hello curses");
// refresh();
printf("verification\n");
auto starttime = std::chrono::system_clock::now();
timer clocktimer(1);
mysecondsdisplay secdisp;
clocktimer.callbackfunc = [&]() { secdisp.myupdatedisplay(); };
while (true) {
auto currenttime = std::chrono::system_clock::now();
std::chrono::duration<double> myDeltaTime = currenttime - starttime;
double DoubleDeltaTime = myDeltaTime.count();
clocktimer.updatetime(DoubleDeltaTime);
printf("deltatime:%f\n", DoubleDeltaTime);
starttime = currenttime;
std::this_thread::sleep_for(std::chrono::milliseconds(250));
}
// getch();
// endwin();
return 0;
}