cleanup, timermanager in App is a dependency that takes timers again.
App now adds already constructed Timers Timer is now an Invoker that takes a weak_ptr to a steppable with a request()rather than a bool callback. should eventually be changed to composition
This commit is contained in:
@@ -0,0 +1,19 @@
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#ifndef INVOKER_HPP
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#define INVOKER_HPP
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#include "steppable.hpp"
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#include <memory>
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class Invoker {
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public:
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virtual ~Invoker() = default;
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std::weak_ptr<Steppable> target;
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void set_target(std::shared_ptr<Steppable> t) { target = t; }
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void request() {
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if (auto sp = target.lock()) {
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sp->step();
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}
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}
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};
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#endif
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+21
-16
@@ -1,4 +1,5 @@
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#include <SFML/Graphics/Font.hpp>
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#include <chrono>
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#include <iostream>
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#include <memory>
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#include <thread>
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@@ -25,22 +26,26 @@ string arraytostr(shared_ptr<SortInput> input) {
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return stringrep.str();
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}
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App::App(unique_ptr<ViewSession> myviewsession)
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: viewsession(std::move(myviewsession)) {}
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App::App(unique_ptr<ViewSession> myviewsession, unique_ptr<TimerManager> mytimermanager)
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: viewsession(std::move(myviewsession)),
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timermanager(std::move(mytimermanager)) {}
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//connects data with logic and invoker
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void App::setup_session(shared_ptr<SortInput> myinput, string sorttype) {
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cout << "adding sort " << sorttype << "\n";
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//push data to app
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inputs.push_back(myinput);
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//connect data to logic
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//connects data with the correct sort
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shared_ptr<Steppable> make_sort(std::shared_ptr<SortInput> input, std::string sorttype) {
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if (sorttype == "bsort") {
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sortsession.add_session(myinput, sorttype);
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return make_shared<SteppedBsort>(input);
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}
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//connect logic to timer (should not be hardcoded to timers)
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auto prs = sortsession.sortsessions.back().get();
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timermanager.add_timer(
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0, [prs]() { return prs->step(); }, std::chrono::milliseconds(250));
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return nullptr;
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}
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//creates a Sortbinding, actually does too much
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void App::add_sort(shared_ptr<SortInput> myinput, string sorttype, Invoker &invoker) {
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cout << "adding sort " << sorttype << "\n";
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inputs.push_back(myinput);
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std::shared_ptr<Steppable> mysorter = make_sort(myinput, sorttype);
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sortbindings.push_back(SortBinding{myinput, std::move(mysorter)});
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invoker.set_target(sortbindings.back().sort);
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}
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void App::run() {
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@@ -51,7 +56,7 @@ void App::run() {
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viewsession->mywindow.close();
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}
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//draw
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// draw
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viewsession->mywindow.clear(sf::Color::Black);
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viewsession->mywindow.draw(viewsession->text);
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viewsession->text.setString(arraytostr(inputs[0]));
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@@ -61,8 +66,8 @@ void App::run() {
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}
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viewsession->mywindow.display();
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//update logic
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timermanager.update_timers();
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// update logic
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timermanager->update_timers();
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this_thread::sleep_for(std::chrono::milliseconds(250));
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}
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}
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+5
-4
@@ -6,6 +6,7 @@
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <memory>
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#include <vector>
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#include "../timer.hpp"
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#include "../sorters.hpp"
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@@ -15,13 +16,13 @@
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//for now data, mutation, and rendering
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struct App{
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std::vector<std::shared_ptr<SortInput>> inputs;
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SortSession sortsession;
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std::vector<SortBinding> sortbindings;
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std::unique_ptr<ViewSession> viewsession;
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TimerManager timermanager;
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std::unique_ptr<TimerManager> timermanager;
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App(std::unique_ptr<ViewSession> myviewsession);
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App(std::unique_ptr<ViewSession> myviewsession, std::unique_ptr<TimerManager> mytimermanager);
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void setup_session(std::shared_ptr<SortInput> myinput, std::string sorttype);
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void add_sort(std::shared_ptr<SortInput> myinput, std::string sorttype, Invoker& invoker);
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void run();
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};
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@@ -9,19 +9,6 @@
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#include "sorters.hpp"
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//owns and manages the sorters that mutate data, but does not own the data itself
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struct SortSession {
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std::vector<std::unique_ptr<Steppable>> sortsessions;
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SortSession(){
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}
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//connects data with a sorter and controls it through a timer
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void add_session(std::shared_ptr<SortInput> input, std::string sorttype){
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if(sorttype == "bsort"){
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sortsessions.push_back(make_unique<SteppedBsort>(input));
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};
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}
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};
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//sfml/render
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struct ViewSession{
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+4
-5
@@ -1,4 +1,5 @@
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#include <cstdio>
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#include <iostream>
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#include <memory>
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#include <utility>
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#include "sorters.hpp"
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@@ -7,10 +8,10 @@ using namespace std;
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SteppedBsort::SteppedBsort(shared_ptr<SortInput> input): data(input) {};
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bool SteppedBsort:: step(){
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if(is_finished==true) {
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void SteppedBsort:: step(){
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cout << "step in SteppedBsort\n";
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if(is_finished) {
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printf("finished");
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return true;
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}
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if(data->values[j]>data->values[j+1])
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{
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@@ -25,6 +26,4 @@ bool SteppedBsort:: step(){
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if (i==data->values.size()-1){
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is_finished=true;
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}
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return false;
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}
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+5
-4
@@ -38,13 +38,14 @@ public:
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SteppedBsort(std::shared_ptr<SortInput> data);
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bool step();
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void step();
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};
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struct SortBinding {
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std::shared_ptr<SortInput> input;
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std::unique_ptr<Steppable> sort;
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std::unique_ptr<Invoker> invoker;
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};
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std::shared_ptr<Steppable> sort;
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//SortBinding(std::shared_ptr<SortInput> input, std::unique_ptr<Steppable> sort, std::unique_ptr<Invoker> invoker);
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};
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#endif
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+8
-2
@@ -14,6 +14,7 @@
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#include "core/app.hpp"
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#include "sessions.hpp"
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#include "sorters.hpp"
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#include "timer.hpp"
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using namespace std::chrono;
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using namespace std;
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@@ -28,11 +29,16 @@ int main() {
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auto myinput2 = make_shared<SortInput>("arr2", dataprovider());
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auto myviewsession = make_unique<ViewSession>();
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auto mytimermanager = make_unique<TimerManager>();
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//create app with initialized dependencies
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App myapp(std::move(myviewsession));
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App myapp(std::move(myviewsession),std::move(mytimermanager));
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//add and connect data
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myapp.setup_session(myinput, "bsort");
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Timer timer(0, chrono::milliseconds(250));
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myapp.timermanager->timers.push_back(timer);
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myapp.add_sort(myinput, "bsort", myapp.timermanager->timers.back());
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//actually start the app
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myapp.run();
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}
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+1
-1
@@ -8,7 +8,7 @@ public:
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virtual ~Steppable() = default;
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bool is_finished = 0;
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size_t stepcount = 0;
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virtual bool step() = 0;
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virtual void step() = 0;
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};
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#endif
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+7
-13
@@ -1,37 +1,31 @@
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#include <chrono>
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#include <functional>
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#include <utility>
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#include <iostream>
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#include "timer.hpp"
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using namespace std::chrono;
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using namespace std;
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Timer::Timer(size_t triggeramount, function<bool()> myaction, milliseconds triggerinterval)
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Timer::Timer(size_t triggeramount, milliseconds triggerinterval)
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:triggeramount(triggeramount)
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, callback(myaction)
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, triggerinterval(triggerinterval) {}
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void Timer::add_time(milliseconds deltatime) {
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accumulator += deltatime;
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if (accumulator >= triggerinterval) {
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accumulator -= triggerinterval;
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cout << "request in timer\n";
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request();
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triggercount++;
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if (!isinfinite && triggercount >= triggeramount){
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if (triggeramount != 0 && triggercount >= triggeramount){
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isexpired=true;
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}
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}
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};
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void Timer::request() {
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callback();
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}
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void TimerManager::add_timer(size_t triggeramount, function<bool()> myaction, std::chrono::milliseconds triggerinterval) {
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Timer mynewtimer(triggeramount, myaction, triggerinterval);
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timers.push_back(std::move(mynewtimer));
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};
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void TimerManager::add_timer(Timer timer){
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timers.push_back(timer);
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}
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void TimerManager::update_timers() {
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steady_clock::time_point currenttime =
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+3
-9
@@ -3,7 +3,6 @@
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#include <cstddef>
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#include <ctime>
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#include <functional>
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#include <chrono>
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#include <vector>
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@@ -13,17 +12,11 @@ class Timer: public Invoker {
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public:
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size_t triggeramount;
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bool isexpired = false;
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bool isinfinite = false;
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size_t triggercount = 0;
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std::function<bool()> callback;
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Timer(size_t triggeramount, std::function<bool()> myaction, std::chrono::milliseconds triggerinterval);
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Timer(size_t triggeramount, std::chrono::milliseconds triggerinterval);
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void add_time(std::chrono::milliseconds deltatime);
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void request();
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private:
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std::chrono::milliseconds accumulator = std::chrono::milliseconds(0);
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std::chrono::milliseconds triggerinterval = std::chrono::milliseconds(1000); //default to 1 sec
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@@ -35,7 +28,8 @@ class TimerManager {
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public:
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std::vector<Timer> timers;
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TimerManager(){previoustime = std::chrono::steady_clock::now();}
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void add_timer(size_t triggeramount, std::function<bool()> myaction, std::chrono::milliseconds triggerinterval);
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//void add_timer(size_t triggeramount, std::function<bool()> myaction, std::chrono::milliseconds triggerinterval);
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void add_timer(Timer timer);
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void delete_timer();
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void update_timers();
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