split app into seperate files to clean main
This commit is contained in:
@@ -0,0 +1,69 @@
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#include "./app.hpp"
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#include <SFML/Graphics/Font.hpp>
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#include <iostream>
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#include <thread>
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bool displaySortInput(SortInput input) {
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cout << "name: " + input.name + " values: ";
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for (size_t i = 0; i < input.values.size(); ++i) {
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printf("%d | ",input.values[i]);
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}
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printf("\n");
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return false;
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}
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string arraytostr(SortInput input) {
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string myoutput;
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ostringstream stringrep;
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for (size_t i = 0; i < input.values.size(); ++i) {
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stringrep << input.values[i] <<" | ";
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}
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return stringrep.str();
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}
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App::App(vector<SortInput> inputs):
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mywindow(sf::VideoMode({800,600}), "mywindow"),
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myfont(load_font("assets/NS-R.ttf")),
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text(myfont),
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inputs(std::move(inputs)),
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mysortsession(this->inputs)
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{
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text.setFont(myfont);
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text.setString("Hello world");
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text.setCharacterSize(24);
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text.setFillColor(sf::Color::Red);
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}
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sf::Font App::load_font(const std::string &filename){
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sf::Font font;
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if (!font.openFromFile(filename)){
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fprintf(stderr, "failed to load font");
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std::exit(1);
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}
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return font;
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}
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void App::run(){
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//set up ui
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while (mywindow.isOpen()){
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while (const optional event = mywindow.pollEvent()){
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if (event->is<sf::Event::Closed>())
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mywindow.close();
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}
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mywindow.clear(sf::Color::Black);
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mywindow.draw(text);
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text.setString(arraytostr(inputs[0]));
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mysortsession.update_sorts();
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for (SortInput input : inputs) {
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displaySortInput(input);
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}
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mywindow.display();
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this_thread::sleep_for(std::chrono::milliseconds(250));
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}
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}
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@@ -0,0 +1,25 @@
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#ifndef APP_HPP
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#define APP_HPP
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include "../sorters.hpp"
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#include "../sessions.hpp"
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struct App{
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sf::RenderWindow mywindow;
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sf::Font myfont;
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sf::Text text;
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vector<SortInput> inputs;
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SortSession mysortsession;
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sf::Font load_font(const std::string &filename);
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App(vector<SortInput> inputs);
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void run();
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};
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#endif
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@@ -0,0 +1,37 @@
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#ifndef SESSIONS_HPP
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#define SESSIONS_HPP
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//list of inputs, manually assign them to sorts
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#include "sorters.hpp"
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#include "timer.hpp"
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Text.hpp>
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struct SortSession {
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vector<SortInput> &inputs;
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unique_ptr<Steppable> sorts;
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TimerManager SortTimer;
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SortSession(vector<SortInput> &inputs): inputs(inputs), sorts(make_unique<SteppedBsort>(inputs[0])) {
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add_session(sorts);
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}
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void add_session(unique_ptr<Steppable> &mysteppable){
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SortTimer.add_timer(0,
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[&mysteppable]() {return mysteppable->step();},
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std::chrono::milliseconds(250));
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}
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void update_sorts(){
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SortTimer.update_timers();
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}
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};
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struct ViewSession{
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sf::RenderWindow mywindow;
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sf::Font myfont;
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sf::Text text;
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};
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#endif
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+1
-116
@@ -1,14 +1,5 @@
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// for now juist CLI, print an arr, then print each it
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#include <chrono>
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#include <cstddef>
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#include <cstdio>
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#include <cstdlib>
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#include <iostream>
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#include <memory>
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#include <sstream>
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#include <string>
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#include <thread>
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#include <utility>
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#include <vector>
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#include <SFML/Graphics/Color.hpp>
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@@ -19,123 +10,17 @@
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include "steppable.hpp"
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#include "timer.hpp"
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#include "core/app.hpp"
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#include "sorters.hpp"
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using namespace std::chrono;
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using namespace std;
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bool displaySortInput(SortInput input) {
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cout << "name: " + input.name + " values: ";
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for (size_t i = 0; i < input.values.size(); ++i) {
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printf("%d | ",input.values[i]);
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}
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printf("\n");
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return false;
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}
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string arraytostr(SortInput input) {
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string myoutput;
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ostringstream stringrep;
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for (size_t i = 0; i < input.values.size(); ++i) {
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stringrep << input.values[i] <<" | ";
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}
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return stringrep.str();
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}
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vector<int> dataprovider(){
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return vector<int> {9,8,1,2,7,3,6,4,5};
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}
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void setupsorttimers(TimerManager &mytimermanager, unique_ptr<Steppable> &mysession){
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mytimermanager.add_timer(
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0,
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[&mysession](){return mysession->step();},
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milliseconds(250));
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}
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//list of inputs, manually assign them to sorts
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struct SortSession {
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vector<SortInput> &inputs;
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unique_ptr<Steppable> sorts;
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TimerManager SortTimer;
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SortSession(vector<SortInput> &inputs): inputs(inputs), sorts(make_unique<SteppedBsort>(inputs[0])) {
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//setupsorttimers(SortTimer, sorts);
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add_session(sorts);
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}
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void add_session(unique_ptr<Steppable> &mysteppable){
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SortTimer.add_timer(0,
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[&mysteppable]() {return mysteppable->step();},
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milliseconds(250));
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}
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void update_sorts(){
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SortTimer.update_timers();
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}
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};
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struct ViewSession{
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sf::RenderWindow mywindow;
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sf::Font myfont;
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sf::Text text;
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};
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struct App{
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sf::RenderWindow mywindow;
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sf::Font myfont;
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sf::Text text;
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vector<SortInput> inputs;
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SortSession mysortsession;
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sf::Font load_font(const string &filename) {
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sf::Font font;
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if (!font.openFromFile(filename)){
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fprintf(stderr, "failed to load font");
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std::exit(1);
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}
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return font;
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}
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App(vector<SortInput> inputs):
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mywindow(sf::VideoMode({800,600}), "mywindow"),
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myfont(load_font("assets/NS-R.ttf")),
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text(myfont),
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inputs(std::move(inputs)),
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mysortsession(this->inputs)
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{
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text.setFont(myfont);
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text.setString("Hello world");
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text.setCharacterSize(24);
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text.setFillColor(sf::Color::Red);
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}
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void run(){
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//set up ui
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while (mywindow.isOpen()){
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while (const optional event = mywindow.pollEvent()){
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if (event->is<sf::Event::Closed>())
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mywindow.close();
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}
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mywindow.clear(sf::Color::Black);
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mywindow.draw(text);
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text.setString(arraytostr(inputs[0]));
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mysortsession.update_sorts();
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for (SortInput input : inputs) {
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displaySortInput(input);
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}
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mywindow.display();
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this_thread::sleep_for(milliseconds(250));
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}
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}
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};
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int main() {
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vector<SortInput> inputs;
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SortInput myinput("arr1", dataprovider());
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