headers, split steppable

This commit is contained in:
2026-08-07 00:56:06 +02:00
parent 6f7bd9d964
commit d2d9ef6c70
5 changed files with 41 additions and 36 deletions
+6 -5
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@@ -1,11 +1,12 @@
#ifndef _SORTERS_ #ifndef SORTERS_HPP
#define _SORTERS_ #define SORTERS_HPP
#include <cstddef> #include <cstddef>
#include <memory> #include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
#include "timer.hpp"
#include "steppable.hpp"
using namespace std; using namespace std;
@@ -29,10 +30,10 @@ struct SortView {
class SteppedBsort: Steppable { class SteppedBsort: Steppable {
public: public:
SortInput &data; SortInput &data;
int stepcount = 0; size_t stepcount = 0;
size_t i = 0; size_t i = 0;
size_t j = 0; size_t j = 0;
bool is_finished; bool is_finished = false;
SteppedBsort(SortInput &data); SteppedBsort(SortInput &data);
+7 -6
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@@ -1,9 +1,4 @@
// for now juist CLI, print an arr, then print each it // for now juist CLI, print an arr, then print each it
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Window/Window.hpp>
#include <chrono> #include <chrono>
#include <cstddef> #include <cstddef>
#include <cstdio> #include <cstdio>
@@ -15,6 +10,11 @@
#include <utility> #include <utility>
#include <vector> #include <vector>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Window/Window.hpp>
#include <SFML/Window.hpp> #include <SFML/Window.hpp>
#include <SFML/Graphics.hpp> #include <SFML/Graphics.hpp>
@@ -53,7 +53,6 @@ void setupsorttimers(TimerManager &mytimermanager, SteppedBsort &mysession){
mytimermanager.add_timer(std::move(mytimer)); mytimermanager.add_timer(std::move(mytimer));
} }
struct App{ struct App{
sf::RenderWindow mywindow; sf::RenderWindow mywindow;
sf::Font myfont; sf::Font myfont;
@@ -87,6 +86,7 @@ struct App{
} }
void run(){ void run(){
//set up ui
while (mywindow.isOpen()){ while (mywindow.isOpen()){
while (const optional event = mywindow.pollEvent()){ while (const optional event = mywindow.pollEvent()){
if (event->is<sf::Event::Closed>()) if (event->is<sf::Event::Closed>())
@@ -96,6 +96,7 @@ struct App{
mywindow.clear(sf::Color::Black); mywindow.clear(sf::Color::Black);
mywindow.draw(text); mywindow.draw(text);
text.setString(arraytostr(input)); text.setString(arraytostr(input));
mytimermanager.update_timers(); mytimermanager.update_timers();
displaynumbers(input.values); displaynumbers(input.values);
+14
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@@ -0,0 +1,14 @@
#ifndef STEPPABLE_HPP
#define STEPPABLE_HPP
#include <cstddef>
class Steppable {
public:
virtual ~Steppable() = default;
bool is_finished = 0;
size_t stepcount = 0;
virtual bool step() = 0;
};
#endif
+3 -5
View File
@@ -15,11 +15,9 @@ void Timer::add_time(milliseconds deltatime) {
accumulator += deltatime; accumulator += deltatime;
if (accumulator >= triggerinterval) { if (accumulator >= triggerinterval) {
accumulator -= triggerinterval; accumulator -= triggerinterval;
if (timeraction()==true){ timeraction();
isdone = true; triggercount++;
}; if (!isinfinite && triggercount >= triggeramount){
triggercounter++;
if (!isinfinite && triggercounter >= triggeramount){
isexpired=true; isexpired=true;
} }
} }
+11 -20
View File
@@ -1,5 +1,5 @@
#ifndef _TIMERS_ #ifndef TIMER_HPP
#define _TIMERS_ #define TIMER_HPP
#include <cstddef> #include <cstddef>
#include <ctime> #include <ctime>
@@ -9,48 +9,39 @@
#include <chrono> #include <chrono>
#include <vector> #include <vector>
using namespace std::chrono;
using namespace std; using namespace std;
//check if the timer is still valid, check if enough time has passed and if so, actuate action
class Steppable {
public:
bool is_finished = 0;
virtual bool step() = 0;
};
//check if the timer is valid, check if enough time has passed and if so, actuate
class Timer { class Timer {
public: public:
string name; string name;
size_t triggeramount; size_t triggeramount;
bool isexpired = false; bool isexpired = false;
bool isdone = false;
bool isinfinite = false; bool isinfinite = false;
size_t triggercounter = 0; size_t triggercount = 0;
function<bool()> timeraction; function<bool()> timeraction;
Timer(string name, int triggercount, function<bool()> myaction, milliseconds triggerinterval); Timer(string name, int triggercount, function<bool()> myaction, std::chrono::milliseconds triggerinterval);
void add_time(milliseconds deltatime); void add_time(std::chrono::milliseconds deltatime);
private: private:
milliseconds accumulator = milliseconds(0); std::chrono::milliseconds accumulator = std::chrono::milliseconds(0);
milliseconds triggerinterval = milliseconds(1000); //default to 1 sec std::chrono::milliseconds triggerinterval = std::chrono::milliseconds(1000); //default to 1 sec
}; };
//CRUD timers and give them dt //CRUD timers and give them dt on update
class TimerManager { class TimerManager {
public: public:
vector<unique_ptr<Timer>> timers; vector<unique_ptr<Timer>> timers;
TimerManager() { previoustime = steady_clock::now(); } TimerManager() { previoustime = std::chrono::steady_clock::now(); }
void add_timer(unique_ptr<Timer> newtimer); void add_timer(unique_ptr<Timer> newtimer);
void delete_timer(); void delete_timer();
void update_timers(); void update_timers();
private: private:
steady_clock::time_point previoustime; std::chrono::steady_clock::time_point previoustime;
}; };
#endif #endif