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9 changed files with 198 additions and 129 deletions
+1 -1
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@@ -3,7 +3,7 @@ project(cppout LANGUAGES CXX)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
file(GLOB SOURCE_FILES "src/*.cpp")
file(GLOB SOURCE_FILES "src/*.cpp" "src/*/*.cpp")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
+69
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@@ -0,0 +1,69 @@
#include "./app.hpp"
#include <SFML/Graphics/Font.hpp>
#include <iostream>
#include <thread>
bool displaySortInput(SortInput input) {
cout << "name: " + input.name + " values: ";
for (size_t i = 0; i < input.values.size(); ++i) {
printf("%d | ",input.values[i]);
}
printf("\n");
return false;
}
string arraytostr(SortInput input) {
string myoutput;
ostringstream stringrep;
for (size_t i = 0; i < input.values.size(); ++i) {
stringrep << input.values[i] <<" | ";
}
return stringrep.str();
}
App::App(vector<SortInput> inputs):
mywindow(sf::VideoMode({800,600}), "mywindow"),
myfont(load_font("assets/NS-R.ttf")),
text(myfont),
inputs(std::move(inputs)),
mysortsession(this->inputs)
{
text.setFont(myfont);
text.setString("Hello world");
text.setCharacterSize(24);
text.setFillColor(sf::Color::Red);
}
sf::Font App::load_font(const std::string &filename){
sf::Font font;
if (!font.openFromFile(filename)){
fprintf(stderr, "failed to load font");
std::exit(1);
}
return font;
}
void App::run(){
//set up ui
while (mywindow.isOpen()){
while (const optional event = mywindow.pollEvent()){
if (event->is<sf::Event::Closed>())
mywindow.close();
}
mywindow.clear(sf::Color::Black);
mywindow.draw(text);
text.setString(arraytostr(inputs[0]));
mysortsession.update_sorts();
for (SortInput input : inputs) {
displaySortInput(input);
}
mywindow.display();
this_thread::sleep_for(std::chrono::milliseconds(250));
}
}
+25
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@@ -0,0 +1,25 @@
#ifndef APP_HPP
#define APP_HPP
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
#include "../sorters.hpp"
#include "../sessions.hpp"
struct App{
sf::RenderWindow mywindow;
sf::Font myfont;
sf::Text text;
vector<SortInput> inputs;
SortSession mysortsession;
sf::Font load_font(const std::string &filename);
App(vector<SortInput> inputs);
void run();
};
#endif
+38
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@@ -0,0 +1,38 @@
#ifndef SESSIONS_HPP
#define SESSIONS_HPP
//list of inputs, manually assign them to sorts
#include "sorters.hpp"
#include "timer.hpp"
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
struct SortSession {
vector<SortInput> &inputs;
unique_ptr<Steppable> sorts;
TimerManager SortTimer;
SortSession(vector<SortInput> &inputs): inputs(inputs), sorts(make_unique<SteppedBsort>(inputs[0])) {
//setupsorttimers(SortTimer, sorts);
add_session(sorts);
}
void add_session(unique_ptr<Steppable> &mysteppable){
SortTimer.add_timer(0,
[&mysteppable]() {return mysteppable->step();},
std::chrono::milliseconds(250));
}
void update_sorts(){
SortTimer.update_timers();
}
};
struct ViewSession{
sf::RenderWindow mywindow;
sf::Font myfont;
sf::Text text;
};
#endif
+7 -6
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@@ -1,11 +1,12 @@
#ifndef _SORTERS_
#define _SORTERS_
#ifndef SORTERS_HPP
#define SORTERS_HPP
#include <cstddef>
#include <memory>
#include <string>
#include <vector>
#include "timer.hpp"
#include "steppable.hpp"
using namespace std;
@@ -26,13 +27,13 @@ struct SortView {
};
class SteppedBsort: Steppable {
class SteppedBsort: public Steppable {
public:
SortInput &data;
int stepcount = 0;
size_t stepcount = 0;
size_t i = 0;
size_t j = 0;
bool is_finished;
bool is_finished = false;
SteppedBsort(SortInput &data);
+18 -85
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@@ -1,113 +1,46 @@
// for now juist CLI, print an arr, then print each it
#include <chrono>
#include <memory>
#include <string>
#include <vector>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Window/Window.hpp>
#include <chrono>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <memory>
#include <sstream>
#include <string>
#include <thread>
#include <utility>
#include <vector>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include "core/app.hpp"
#include "steppable.hpp"
#include "timer.hpp"
#include "sorters.hpp"
using namespace std::chrono;
using namespace std;
bool displaynumbers(vector<int> input) {
for (size_t i = 0; i < input.size(); ++i) {
printf("array:%d ", input[i]);
}
printf("\n");
return false;
}
string arraytostr(SortInput input) {
string myoutput;
ostringstream stringrep;
for (size_t i = 0; i < input.values.size(); ++i) {
stringrep << input.values[i] <<" | ";
}
return stringrep.str();
}
vector<int> dataprovider(){
return vector<int> {9,8,1,2,7,3,6,4,5};
}
void setupsorttimers(TimerManager &mytimermanager, SteppedBsort &mysession){
unique_ptr<Timer> mytimer = make_unique<Timer>(
"sort1", 0,
[&mysession](){return mysession.step();},
void setupsorttimers(TimerManager &mytimermanager, unique_ptr<Steppable> &mysession){
mytimermanager.add_timer(
0,
[&mysession](){return mysession->step();},
milliseconds(250));
mytimermanager.add_timer(std::move(mytimer));
}
struct App{
sf::RenderWindow mywindow;
sf::Font myfont;
sf::Text text;
TimerManager mytimermanager;
SortInput input;
SteppedBsort mystb;
sf::Font load_font(const string &filename) {
sf::Font font;
if (!font.openFromFile(filename)){
fprintf(stderr, "failed to load font");
std::exit(1);
}
return font;
}
App(SortInput input):
mywindow(sf::VideoMode({800,600}), "mywindow"),
myfont(load_font("assets/NS-R.ttf")),
text(myfont),
input(std::move(input)),
mystb(this->input)
{
text.setFont(myfont);
text.setString("Hello world");
text.setCharacterSize(24);
text.setFillColor(sf::Color::Red);
setupsorttimers(mytimermanager, mystb);
}
void run(){
while (mywindow.isOpen()){
while (const optional event = mywindow.pollEvent()){
if (event->is<sf::Event::Closed>())
mywindow.close();
}
mywindow.clear(sf::Color::Black);
mywindow.draw(text);
text.setString(arraytostr(input));
mytimermanager.update_timers();
displaynumbers(input.values);
mywindow.display();
this_thread::sleep_for(milliseconds(250));
}
}
};
int main() {
vector<SortInput> inputs;
SortInput myinput("arr1", dataprovider());
App myapp(myinput);
SortInput myinput2("arr2", dataprovider());
inputs.push_back(myinput);
inputs.push_back(myinput2);
App myapp(inputs);
myapp.run();
}
+14
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@@ -0,0 +1,14 @@
#ifndef STEPPABLE_HPP
#define STEPPABLE_HPP
#include <cstddef>
class Steppable {
public:
virtual ~Steppable() = default;
bool is_finished = 0;
size_t stepcount = 0;
virtual bool step() = 0;
};
#endif
+10 -11
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@@ -8,33 +8,32 @@
using namespace std::chrono;
using namespace std;
Timer::Timer(string name, int triggercount, function<bool()> myaction, milliseconds triggerinterval)
: name(name), triggeramount(triggercount), timeraction(myaction), triggerinterval(triggerinterval) {}
Timer::Timer(size_t triggeramount, function<bool()> myaction, milliseconds triggerinterval)
:triggeramount(triggeramount), timeraction(myaction), triggerinterval(triggerinterval) {}
void Timer::add_time(milliseconds deltatime) {
accumulator += deltatime;
if (accumulator >= triggerinterval) {
accumulator -= triggerinterval;
if (timeraction()==true){
isdone = true;
};
triggercounter++;
if (!isinfinite && triggercounter >= triggeramount){
timeraction();
triggercount++;
if (!isinfinite && triggercount >= triggeramount){
isexpired=true;
}
}
};
void TimerManager::add_timer(unique_ptr<Timer> newtimer) {
timers.push_back(std::move(newtimer));
void TimerManager::add_timer(size_t triggeramount, function<bool()> myaction, std::chrono::milliseconds triggerinterval) {
Timer mynewtimer(triggeramount, myaction, triggerinterval);
timers.push_back(mynewtimer);
};
void TimerManager::update_timers() {
steady_clock::time_point currenttime =
steady_clock::now();
milliseconds deltatime = duration_cast<milliseconds>(currenttime-previoustime);
for(unique_ptr<Timer> &mytimer: timers){
mytimer->add_time(deltatime);
for(Timer &mytimer: timers){
mytimer.add_time(deltatime);
}
previoustime = currenttime;
}
+14 -24
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@@ -1,5 +1,5 @@
#ifndef _TIMERS_
#define _TIMERS_
#ifndef TIMER_HPP
#define TIMER_HPP
#include <cstddef>
#include <ctime>
@@ -9,48 +9,38 @@
#include <chrono>
#include <vector>
using namespace std::chrono;
using namespace std;
//check if the timer is still valid, check if enough time has passed and if so, actuate action
class Steppable {
public:
bool is_finished = 0;
virtual bool step() = 0;
};
//check if the timer is valid, check if enough time has passed and if so, actuate
class Timer {
public:
string name;
size_t triggeramount;
bool isexpired = false;
bool isdone = false;
bool isinfinite = false;
size_t triggercounter = 0;
size_t triggercount = 0;
function<bool()> timeraction;
Timer(string name, int triggercount, function<bool()> myaction, milliseconds triggerinterval);
void add_time(milliseconds deltatime);
Timer(size_t triggeramount, function<bool()> myaction, std::chrono::milliseconds triggerinterval);
void add_time(std::chrono::milliseconds deltatime);
private:
milliseconds accumulator = milliseconds(0);
milliseconds triggerinterval = milliseconds(1000); //default to 1 sec
std::chrono::milliseconds accumulator = std::chrono::milliseconds(0);
std::chrono::milliseconds triggerinterval = std::chrono::milliseconds(1000); //default to 1 sec
};
//CRUD timers and give them dt
//CRUD timers and give them dt on update
class TimerManager {
public:
vector<unique_ptr<Timer>> timers;
TimerManager() { previoustime = steady_clock::now(); }
void add_timer(unique_ptr<Timer> newtimer);
vector<Timer> timers;
TimerManager(){previoustime = std::chrono::steady_clock::now();}
void add_timer(size_t triggeramount, function<bool()> myaction, std::chrono::milliseconds triggerinterval);
void delete_timer();
void update_timers();
private:
steady_clock::time_point previoustime;
std::chrono::steady_clock::time_point previoustime;
};
#endif