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9 Commits
ad94f758fc
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| a8894a51cd | |||
| c330f13bb8 | |||
| d98c29ecbb | |||
| 273ff07a00 | |||
| 54faab2a28 | |||
| 2185d2858a | |||
| b5309278cf | |||
| 6e71aeebb4 | |||
| afdf73ca2e |
@@ -0,0 +1,18 @@
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#ifndef INVOKER_HPP
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#define INVOKER_HPP
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#include "steppable.hpp"
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#include <memory>
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class Invoker {
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public:
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std::weak_ptr<Steppable> target;
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Invoker(std::shared_ptr<Steppable> t) { target = t; }
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void request() {
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if (auto sp = target.lock()) {
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sp->step();
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}
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}
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};
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#endif
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+33
-39
@@ -1,69 +1,63 @@
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#include "./app.hpp"
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#include <SFML/Graphics/Font.hpp>
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#include <chrono>
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#include <iostream>
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#include <memory>
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#include <thread>
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#include "./app.hpp"
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bool displaySortInput(SortInput input) {
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cout << "name: " + input.name + " values: ";
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for (size_t i = 0; i < input.values.size(); ++i) {
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printf("%d | ",input.values[i]);
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using namespace std;
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bool displaySortInput(shared_ptr<SortInput> input) {
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cout << "name: " + input->name + " values: ";
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for (size_t i = 0; i < input->values.size(); ++i) {
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printf("%d | ", input->values[i]);
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}
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printf("\n");
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return false;
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}
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string arraytostr(SortInput input) {
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string arraytostr(shared_ptr<SortInput> input) {
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string myoutput;
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ostringstream stringrep;
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for (size_t i = 0; i < input.values.size(); ++i) {
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stringrep << input.values[i] <<" | ";
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for (size_t i = 0; i < input->values.size(); ++i) {
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stringrep << input->values[i] << " | ";
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}
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return stringrep.str();
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}
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App::App(vector<SortInput> inputs):
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mywindow(sf::VideoMode({800,600}), "mywindow"),
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myfont(load_font("assets/NS-R.ttf")),
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text(myfont),
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inputs(std::move(inputs)),
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mysortsession(this->inputs)
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{
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text.setFont(myfont);
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text.setString("Hello world");
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text.setCharacterSize(24);
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text.setFillColor(sf::Color::Red);
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}
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App::App(unique_ptr<ViewSession> myviewsession, unique_ptr<TimerManager> mytimermanager)
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: viewsession(std::move(myviewsession)), timermanager(std::move(mytimermanager)) {}
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sf::Font App::load_font(const std::string &filename){
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sf::Font font;
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if (!font.openFromFile(filename)){
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fprintf(stderr, "failed to load font");
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std::exit(1);
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}
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return font;
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// just pushes to App for now
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void App::add_sort(shared_ptr<SortInput> myinput, SortBinding mysortbinding) {
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cout << "adding sort " << myinput->name << "\n";
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// insert data
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inputs.push_back(myinput);
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// move the sort into app
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sortbindings.push_back(mysortbinding);
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}
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void App::run() {
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// set up ui
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while (mywindow.isOpen()){
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while (const optional event = mywindow.pollEvent()){
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if (event->is<sf::Event::Closed>())
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mywindow.close();
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while (viewsession->mywindow.isOpen()) {
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while (const optional event = viewsession->mywindow.pollEvent()) {
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if (event->is<sf::Event::Closed>()) viewsession->mywindow.close();
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}
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mywindow.clear(sf::Color::Black);
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mywindow.draw(text);
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text.setString(arraytostr(inputs[0]));
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// draw
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viewsession->mywindow.clear(sf::Color::Black);
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viewsession->mywindow.draw(viewsession->text);
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viewsession->text.setString(arraytostr(inputs[0]));
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mysortsession.update_sorts();
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for (SortInput input : inputs) {
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for (shared_ptr<SortInput> input : inputs) {
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displaySortInput(input);
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}
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viewsession->mywindow.display();
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mywindow.display();
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// update logic
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timermanager->update_timers();
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this_thread::sleep_for(std::chrono::milliseconds(250));
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}
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}
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+13
-10
@@ -1,24 +1,27 @@
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#ifndef APP_HPP
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#define APP_HPP
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <memory>
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#include <vector>
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#include "../sorters.hpp"
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#include "../sessions.hpp"
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#include "../sorters.hpp"
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#include "../timer.hpp"
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// should connect the different parts
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// for now data, mutation, and rendering
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struct App {
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sf::RenderWindow mywindow;
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sf::Font myfont;
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sf::Text text;
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vector<SortInput> inputs;
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SortSession mysortsession;
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std::vector<std::shared_ptr<SortInput>> inputs;
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std::vector<SortBinding> sortbindings;
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std::unique_ptr<ViewSession> viewsession;
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std::unique_ptr<TimerManager> timermanager;
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sf::Font load_font(const std::string &filename);
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App(vector<SortInput> inputs);
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App(std::unique_ptr<ViewSession> myviewsession, std::unique_ptr<TimerManager> mytimermanager);
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void add_sort(std::shared_ptr<SortInput> myinput, SortBinding mysortbinding);
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void run();
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};
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@@ -0,0 +1,20 @@
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#include "sessions.hpp"
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using namespace std;
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ViewSession::ViewSession()
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: mywindow(sf::VideoMode({800, 600}), "mywindow"), myfont(load_font("assets/NS-R.ttf")), text(myfont) {
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text.setFont(myfont);
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text.setString("Hello world");
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text.setCharacterSize(24);
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text.setFillColor(sf::Color::Red);
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};
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sf::Font ViewSession::load_font(const std::string &filename) {
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sf::Font font;
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if (!font.openFromFile(filename)) {
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fprintf(stderr, "failed to load font");
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std::exit(1);
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}
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return font;
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}
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+7
-22
@@ -1,38 +1,23 @@
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#ifndef SESSIONS_HPP
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#define SESSIONS_HPP
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//list of inputs, manually assign them to sorts
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#include "sorters.hpp"
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#include "timer.hpp"
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <vector>
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struct SortSession {
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vector<SortInput> &inputs;
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unique_ptr<Steppable> sorts;
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TimerManager SortTimer;
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#include "sorters.hpp"
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SortSession(vector<SortInput> &inputs): inputs(inputs), sorts(make_unique<SteppedBsort>(inputs[0])) {
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//setupsorttimers(SortTimer, sorts);
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add_session(sorts);
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}
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void add_session(unique_ptr<Steppable> &mysteppable){
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SortTimer.add_timer(0,
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[&mysteppable]() {return mysteppable->step();},
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std::chrono::milliseconds(250));
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}
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void update_sorts(){
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SortTimer.update_timers();
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}
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};
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// owns and manages the sorters that mutate data, but does not own the data itself
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// sfml/render
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struct ViewSession {
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sf::RenderWindow mywindow;
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sf::Font myfont;
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sf::Text text;
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ViewSession();
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sf::Font load_font(const std::string &filename);
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};
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#endif
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+24
-14
@@ -1,29 +1,39 @@
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#include <cstdio>
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#include <utility>
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#include "sorters.hpp"
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#include <cstdio>
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#include <iostream>
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#include <memory>
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#include <utility>
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using namespace std;
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SteppedBsort::SteppedBsort(shared_ptr<SortInput> input) : data(input) {};
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SteppedBsort::SteppedBsort(SortInput &input): data(input) {};
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bool SteppedBsort:: step(){
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if(is_finished==true) {
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void SteppedBsort::step() {
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cout << "step in SteppedBsort\n";
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if (is_finished) {
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printf("finished");
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return true;
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}
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if(data.values[j]>data.values[j+1])
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{
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swap(data.values[j], data.values[j+1]);
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if (data->values[j] > data->values[j + 1]) {
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swap(data->values[j], data->values[j + 1]);
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}
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j++;
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if(j>=data.values.size()-1 -i){
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if (j >= data->values.size() - 1 - i) {
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j = 0;
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i++;
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}
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if (i==data.values.size()-1){
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if (i == data->values.size() - 1) {
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is_finished = true;
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}
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return false;
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}
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SortBinding::SortBinding(
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std::shared_ptr<SortInput> input, std::shared_ptr<Steppable> sort, std::shared_ptr<Invoker> invoker)
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: input(std::move(input)), sort(std::move(sort)), invoker(std::move(invoker)) {}
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// connects data with the correct sort
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std::shared_ptr<Steppable> make_sort(std::shared_ptr<SortInput> input, std::string sorttype) {
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if (sorttype == "bsort") {
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return make_shared<SteppedBsort>(input);
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}
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return nullptr;
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}
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+22
-12
@@ -6,38 +6,48 @@
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#include <string>
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#include <vector>
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#include "Invoker.hpp"
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#include "steppable.hpp"
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using namespace std;
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// ground truth domain data
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struct SortInput {
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string name;
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vector<int> values;
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std::string name;
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std::vector<int> values;
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SortInput(string name, vector<int> data)
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: name(name), values(data) {}
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SortInput(std::string name, std::vector<int> data) : name(name), values(data) {}
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};
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// ro rendering of data
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struct SortView {
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shared_ptr<const SortInput> values;
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std::shared_ptr<const SortInput> values;
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size_t currenttarget = 0;
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int x, y;
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int color;
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SortView(shared_ptr<const SortInput> in): values(in) {}
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SortView(std::shared_ptr<const SortInput> in) : values(in) {}
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};
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// mutates the domain data
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class SteppedBsort : public Steppable {
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public:
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SortInput &data;
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std::shared_ptr<SortInput> data;
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size_t stepcount = 0;
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size_t i = 0;
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size_t j = 0;
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bool is_finished = false;
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SteppedBsort(SortInput &data);
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SteppedBsort(std::shared_ptr<SortInput> data);
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bool step();
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void step();
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};
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// working unit
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struct SortBinding {
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std::shared_ptr<SortInput> input;
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std::shared_ptr<Steppable> sort;
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std::shared_ptr<Invoker> invoker;
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SortBinding(std::shared_ptr<SortInput> input, std::shared_ptr<Steppable> sort, std::shared_ptr<Invoker> invoker);
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};
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std::shared_ptr<Steppable> make_sort(std::shared_ptr<SortInput> input, std::string sorttype);
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#endif
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+26
-22
@@ -1,46 +1,50 @@
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// for now juist CLI, print an arr, then print each it
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#include <chrono>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Window/Window.hpp>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <SFML/Window/Window.hpp>
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#include "core/app.hpp"
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#include "sessions.hpp"
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#include "sorters.hpp"
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#include "steppable.hpp"
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#include "timer.hpp"
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#include "sorters.hpp"
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using namespace std::chrono;
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using namespace std;
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vector<int> dataprovider(){
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return vector<int> {9,8,1,2,7,3,6,4,5};
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}
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void setupsorttimers(TimerManager &mytimermanager, unique_ptr<Steppable> &mysession){
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mytimermanager.add_timer(
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0,
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[&mysession](){return mysession->step();},
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milliseconds(250));
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}
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vector<int> dataprovider() { return vector<int>{9, 8, 1, 2, 7, 3, 6, 4, 5}; }
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int main() {
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vector<SortInput> inputs;
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SortInput myinput("arr1", dataprovider());
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SortInput myinput2("arr2", dataprovider());
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// create data
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auto myinput = make_shared<SortInput>("arr1", dataprovider());
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auto myinput2 = make_shared<SortInput>("arr2", dataprovider());
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inputs.push_back(myinput);
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inputs.push_back(myinput2);
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auto myviewsession = make_unique<ViewSession>();
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auto mytimermanager = make_unique<TimerManager>();
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App myapp(inputs);
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// create app with initialized dependencies
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App myapp(std::move(myviewsession), std::move(mytimermanager));
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// create binding
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shared_ptr<Steppable> asort = make_sort(myinput, "bsort");
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shared_ptr<Invoker> myinvoker = make_shared<Invoker>(asort);
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SortBinding mysortbinding(myinput, asort, myinvoker);
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Timer timer(0, myinvoker, chrono::milliseconds(250));
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myapp.timermanager->add_timer(std::move(timer));
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// add data and binding
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myapp.add_sort(myinput, mysortbinding);
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// actually start the app
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myapp.run();
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}
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+1
-1
@@ -8,7 +8,7 @@ public:
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virtual ~Steppable() = default;
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bool is_finished = 0;
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size_t stepcount = 0;
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virtual bool step() = 0;
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virtual void step() = 0;
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};
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#endif
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+13
-14
@@ -1,36 +1,35 @@
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#include <chrono>
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#include <functional>
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#include <iostream>
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#include <memory>
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#include <string>
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#include <utility>
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#include "Invoker.hpp"
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#include "timer.hpp"
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using namespace std::chrono;
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using namespace std;
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Timer::Timer(size_t triggeramount, function<bool()> myaction, milliseconds triggerinterval)
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:triggeramount(triggeramount), timeraction(myaction), triggerinterval(triggerinterval) {}
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Timer::Timer(size_t triggeramount, std::weak_ptr<Invoker> invoker, milliseconds triggerinterval)
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: triggeramount(triggeramount), invoker(invoker), triggerinterval(triggerinterval) {}
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void Timer::add_time(milliseconds deltatime) {
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accumulator += deltatime;
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if (accumulator >= triggerinterval) {
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accumulator -= triggerinterval;
|
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timeraction();
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cout << "request in timer\n";
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if (auto sp = invoker.lock()) {
|
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sp->request();
|
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}
|
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triggercount++;
|
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if (!isinfinite && triggercount >= triggeramount){
|
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if (triggeramount != 0 && triggercount >= triggeramount) {
|
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isexpired = true;
|
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}
|
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}
|
||||
};
|
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}
|
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|
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void TimerManager::add_timer(size_t triggeramount, function<bool()> myaction, std::chrono::milliseconds triggerinterval) {
|
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Timer mynewtimer(triggeramount, myaction, triggerinterval);
|
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timers.push_back(mynewtimer);
|
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};
|
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void TimerManager::add_timer(Timer timer) { timers.push_back(std::move(timer)); }
|
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|
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void TimerManager::update_timers() {
|
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steady_clock::time_point currenttime =
|
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steady_clock::now();
|
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steady_clock::time_point currenttime = steady_clock::now();
|
||||
milliseconds deltatime = duration_cast<milliseconds>(currenttime - previoustime);
|
||||
for (Timer &mytimer : timers) {
|
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mytimer.add_time(deltatime);
|
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|
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+7
-12
@@ -1,27 +1,22 @@
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#ifndef TIMER_HPP
|
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#define TIMER_HPP
|
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|
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#include <chrono>
|
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#include <cstddef>
|
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#include <ctime>
|
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#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <chrono>
|
||||
#include <vector>
|
||||
|
||||
using namespace std;
|
||||
#include "Invoker.hpp"
|
||||
// check if the timer is still valid, check if enough time has passed and if so, actuate action
|
||||
|
||||
class Timer {
|
||||
public:
|
||||
size_t triggeramount;
|
||||
|
||||
bool isexpired = false;
|
||||
bool isinfinite = false;
|
||||
size_t triggercount = 0;
|
||||
function<bool()> timeraction;
|
||||
std::weak_ptr<Invoker> invoker; // if no longer exists, then should clean up timer
|
||||
|
||||
Timer(size_t triggeramount, function<bool()> myaction, std::chrono::milliseconds triggerinterval);
|
||||
Timer(size_t triggeramount, std::weak_ptr<Invoker> invoker, std::chrono::milliseconds triggerinterval);
|
||||
void add_time(std::chrono::milliseconds deltatime);
|
||||
|
||||
private:
|
||||
@@ -29,13 +24,13 @@ private:
|
||||
std::chrono::milliseconds triggerinterval = std::chrono::milliseconds(1000); // default to 1 sec
|
||||
};
|
||||
|
||||
|
||||
// CRUD timers and give them dt on update
|
||||
class TimerManager {
|
||||
public:
|
||||
vector<Timer> timers;
|
||||
std::vector<Timer> timers;
|
||||
TimerManager() { previoustime = std::chrono::steady_clock::now(); }
|
||||
void add_timer(size_t triggeramount, function<bool()> myaction, std::chrono::milliseconds triggerinterval);
|
||||
// void add_timer(size_t triggeramount, std::function<bool()> myaction, std::chrono::milliseconds triggerinterval);
|
||||
void add_timer(Timer timer);
|
||||
void delete_timer();
|
||||
void update_timers();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user