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Author SHA1 Message Date
lyrgb ad94f758fc split app into seperate files to clean main 2026-08-12 02:06:24 +02:00
11 changed files with 216 additions and 254 deletions
-18
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@@ -1,18 +0,0 @@
#ifndef INVOKER_HPP
#define INVOKER_HPP
#include "steppable.hpp"
#include <memory>
class Invoker {
public:
std::weak_ptr<Steppable> target;
Invoker(std::shared_ptr<Steppable> t) { target = t; }
void request() {
if (auto sp = target.lock()) {
sp->step();
}
}
};
#endif
+58 -52
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@@ -1,63 +1,69 @@
#include "./app.hpp"
#include <SFML/Graphics/Font.hpp>
#include <chrono>
#include <iostream>
#include <memory>
#include <thread>
#include "./app.hpp"
using namespace std;
bool displaySortInput(shared_ptr<SortInput> input) {
cout << "name: " + input->name + " values: ";
for (size_t i = 0; i < input->values.size(); ++i) {
printf("%d | ", input->values[i]);
}
printf("\n");
return false;
bool displaySortInput(SortInput input) {
cout << "name: " + input.name + " values: ";
for (size_t i = 0; i < input.values.size(); ++i) {
printf("%d | ",input.values[i]);
}
printf("\n");
return false;
}
string arraytostr(shared_ptr<SortInput> input) {
string myoutput;
ostringstream stringrep;
for (size_t i = 0; i < input->values.size(); ++i) {
stringrep << input->values[i] << " | ";
}
return stringrep.str();
string arraytostr(SortInput input) {
string myoutput;
ostringstream stringrep;
for (size_t i = 0; i < input.values.size(); ++i) {
stringrep << input.values[i] <<" | ";
}
return stringrep.str();
}
App::App(unique_ptr<ViewSession> myviewsession, unique_ptr<TimerManager> mytimermanager)
: viewsession(std::move(myviewsession)), timermanager(std::move(mytimermanager)) {}
App::App(vector<SortInput> inputs):
mywindow(sf::VideoMode({800,600}), "mywindow"),
myfont(load_font("assets/NS-R.ttf")),
text(myfont),
inputs(std::move(inputs)),
mysortsession(this->inputs)
{
text.setFont(myfont);
text.setString("Hello world");
text.setCharacterSize(24);
text.setFillColor(sf::Color::Red);
}
// just pushes to App for now
void App::add_sort(shared_ptr<SortInput> myinput, SortBinding mysortbinding) {
cout << "adding sort " << myinput->name << "\n";
// insert data
inputs.push_back(myinput);
// move the sort into app
sortbindings.push_back(mysortbinding);
}
void App::run() {
// set up ui
while (viewsession->mywindow.isOpen()) {
while (const optional event = viewsession->mywindow.pollEvent()) {
if (event->is<sf::Event::Closed>()) viewsession->mywindow.close();
}
// draw
viewsession->mywindow.clear(sf::Color::Black);
viewsession->mywindow.draw(viewsession->text);
viewsession->text.setString(arraytostr(inputs[0]));
for (shared_ptr<SortInput> input : inputs) {
displaySortInput(input);
}
viewsession->mywindow.display();
// update logic
timermanager->update_timers();
this_thread::sleep_for(std::chrono::milliseconds(250));
}
sf::Font App::load_font(const std::string &filename){
sf::Font font;
if (!font.openFromFile(filename)){
fprintf(stderr, "failed to load font");
std::exit(1);
}
return font;
}
void App::run(){
//set up ui
while (mywindow.isOpen()){
while (const optional event = mywindow.pollEvent()){
if (event->is<sf::Event::Closed>())
mywindow.close();
}
mywindow.clear(sf::Color::Black);
mywindow.draw(text);
text.setString(arraytostr(inputs[0]));
mysortsession.update_sorts();
for (SortInput input : inputs) {
displaySortInput(input);
}
mywindow.display();
this_thread::sleep_for(std::chrono::milliseconds(250));
}
}
+11 -14
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@@ -1,28 +1,25 @@
#ifndef APP_HPP
#define APP_HPP
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
#include <memory>
#include <vector>
#include "../sessions.hpp"
#include "../sorters.hpp"
#include "../timer.hpp"
#include "../sessions.hpp"
struct App{
sf::RenderWindow mywindow;
sf::Font myfont;
sf::Text text;
vector<SortInput> inputs;
SortSession mysortsession;
// should connect the different parts
// for now data, mutation, and rendering
struct App {
std::vector<std::shared_ptr<SortInput>> inputs;
std::vector<SortBinding> sortbindings;
std::unique_ptr<ViewSession> viewsession;
std::unique_ptr<TimerManager> timermanager;
sf::Font load_font(const std::string &filename);
App(std::unique_ptr<ViewSession> myviewsession, std::unique_ptr<TimerManager> mytimermanager);
App(vector<SortInput> inputs);
void add_sort(std::shared_ptr<SortInput> myinput, SortBinding mysortbinding);
void run();
void run();
};
#endif
-20
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@@ -1,20 +0,0 @@
#include "sessions.hpp"
using namespace std;
ViewSession::ViewSession()
: mywindow(sf::VideoMode({800, 600}), "mywindow"), myfont(load_font("assets/NS-R.ttf")), text(myfont) {
text.setFont(myfont);
text.setString("Hello world");
text.setCharacterSize(24);
text.setFillColor(sf::Color::Red);
};
sf::Font ViewSession::load_font(const std::string &filename) {
sf::Font font;
if (!font.openFromFile(filename)) {
fprintf(stderr, "failed to load font");
std::exit(1);
}
return font;
}
+25 -10
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@@ -1,23 +1,38 @@
#ifndef SESSIONS_HPP
#define SESSIONS_HPP
//list of inputs, manually assign them to sorts
#include "sorters.hpp"
#include "timer.hpp"
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
#include <vector>
#include "sorters.hpp"
struct SortSession {
vector<SortInput> &inputs;
unique_ptr<Steppable> sorts;
TimerManager SortTimer;
// owns and manages the sorters that mutate data, but does not own the data itself
SortSession(vector<SortInput> &inputs): inputs(inputs), sorts(make_unique<SteppedBsort>(inputs[0])) {
//setupsorttimers(SortTimer, sorts);
add_session(sorts);
}
// sfml/render
struct ViewSession {
sf::RenderWindow mywindow;
sf::Font myfont;
sf::Text text;
ViewSession();
sf::Font load_font(const std::string &filename);
void add_session(unique_ptr<Steppable> &mysteppable){
SortTimer.add_timer(0,
[&mysteppable]() {return mysteppable->step();},
std::chrono::milliseconds(250));
}
void update_sorts(){
SortTimer.update_timers();
}
};
struct ViewSession{
sf::RenderWindow mywindow;
sf::Font myfont;
sf::Text text;
};
#endif
+22 -32
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@@ -1,39 +1,29 @@
#include "sorters.hpp"
#include <cstdio>
#include <iostream>
#include <memory>
#include <utility>
#include "sorters.hpp"
using namespace std;
SteppedBsort::SteppedBsort(shared_ptr<SortInput> input) : data(input) {};
void SteppedBsort::step() {
cout << "step in SteppedBsort\n";
if (is_finished) {
printf("finished");
}
if (data->values[j] > data->values[j + 1]) {
swap(data->values[j], data->values[j + 1]);
}
j++;
if (j >= data->values.size() - 1 - i) {
j = 0;
i++;
}
SteppedBsort::SteppedBsort(SortInput &input): data(input) {};
if (i == data->values.size() - 1) {
is_finished = true;
}
}
SortBinding::SortBinding(
std::shared_ptr<SortInput> input, std::shared_ptr<Steppable> sort, std::shared_ptr<Invoker> invoker)
: input(std::move(input)), sort(std::move(sort)), invoker(std::move(invoker)) {}
// connects data with the correct sort
std::shared_ptr<Steppable> make_sort(std::shared_ptr<SortInput> input, std::string sorttype) {
if (sorttype == "bsort") {
return make_shared<SteppedBsort>(input);
}
return nullptr;
bool SteppedBsort:: step(){
if(is_finished==true) {
printf("finished");
return true;
}
if(data.values[j]>data.values[j+1])
{
swap(data.values[j], data.values[j+1]);
}
j++;
if(j>=data.values.size()-1 -i){
j=0;
i++;
}
if (i==data.values.size()-1){
is_finished=true;
}
return false;
}
+21 -31
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@@ -6,48 +6,38 @@
#include <string>
#include <vector>
#include "Invoker.hpp"
#include "steppable.hpp"
// ground truth domain data
using namespace std;
struct SortInput {
std::string name;
std::vector<int> values;
string name;
vector<int> values;
SortInput(std::string name, std::vector<int> data) : name(name), values(data) {}
SortInput(string name, vector<int> data)
: name(name), values(data) {}
};
// ro rendering of data
struct SortView {
std::shared_ptr<const SortInput> values;
size_t currenttarget = 0;
int x, y;
int color;
SortView(std::shared_ptr<const SortInput> in) : values(in) {}
shared_ptr<const SortInput> values;
size_t currenttarget = 0;
int x,y;
int color;
SortView(shared_ptr<const SortInput> in): values(in) {}
};
// mutates the domain data
class SteppedBsort : public Steppable {
public:
std::shared_ptr<SortInput> data;
size_t stepcount = 0;
size_t i = 0;
size_t j = 0;
bool is_finished = false;
SteppedBsort(std::shared_ptr<SortInput> data);
class SteppedBsort: public Steppable {
public:
SortInput &data;
size_t stepcount = 0;
size_t i = 0;
size_t j = 0;
bool is_finished = false;
void step();
SteppedBsort(SortInput &data);
bool step();
};
// working unit
struct SortBinding {
std::shared_ptr<SortInput> input;
std::shared_ptr<Steppable> sort;
std::shared_ptr<Invoker> invoker;
SortBinding(std::shared_ptr<SortInput> input, std::shared_ptr<Steppable> sort, std::shared_ptr<Invoker> invoker);
};
std::shared_ptr<Steppable> make_sort(std::shared_ptr<SortInput> input, std::string sorttype);
#endif
+23 -27
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@@ -1,50 +1,46 @@
// for now juist CLI, print an arr, then print each it
#include <chrono>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Window.hpp>
#include <SFML/Window/Window.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include "core/app.hpp"
#include "sessions.hpp"
#include "sorters.hpp"
#include "steppable.hpp"
#include "timer.hpp"
#include "sorters.hpp"
using namespace std::chrono;
using namespace std;
vector<int> dataprovider() { return vector<int>{9, 8, 1, 2, 7, 3, 6, 4, 5}; }
vector<int> dataprovider(){
return vector<int> {9,8,1,2,7,3,6,4,5};
}
void setupsorttimers(TimerManager &mytimermanager, unique_ptr<Steppable> &mysession){
mytimermanager.add_timer(
0,
[&mysession](){return mysession->step();},
milliseconds(250));
}
int main() {
// create data
auto myinput = make_shared<SortInput>("arr1", dataprovider());
auto myinput2 = make_shared<SortInput>("arr2", dataprovider());
vector<SortInput> inputs;
SortInput myinput("arr1", dataprovider());
SortInput myinput2("arr2", dataprovider());
auto myviewsession = make_unique<ViewSession>();
auto mytimermanager = make_unique<TimerManager>();
inputs.push_back(myinput);
inputs.push_back(myinput2);
// create app with initialized dependencies
App myapp(std::move(myviewsession), std::move(mytimermanager));
// create binding
shared_ptr<Steppable> asort = make_sort(myinput, "bsort");
shared_ptr<Invoker> myinvoker = make_shared<Invoker>(asort);
SortBinding mysortbinding(myinput, asort, myinvoker);
Timer timer(0, myinvoker, chrono::milliseconds(250));
myapp.timermanager->add_timer(std::move(timer));
// add data and binding
myapp.add_sort(myinput, mysortbinding);
// actually start the app
myapp.run();
App myapp(inputs);
myapp.run();
}
+5 -5
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@@ -4,11 +4,11 @@
#include <cstddef>
class Steppable {
public:
virtual ~Steppable() = default;
bool is_finished = 0;
size_t stepcount = 0;
virtual void step() = 0;
public:
virtual ~Steppable() = default;
bool is_finished = 0;
size_t stepcount = 0;
virtual bool step() = 0;
};
#endif
+20 -19
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@@ -1,38 +1,39 @@
#include <chrono>
#include <iostream>
#include <functional>
#include <memory>
#include "Invoker.hpp"
#include <string>
#include <utility>
#include "timer.hpp"
using namespace std::chrono;
using namespace std;
Timer::Timer(size_t triggeramount, std::weak_ptr<Invoker> invoker, milliseconds triggerinterval)
: triggeramount(triggeramount), invoker(invoker), triggerinterval(triggerinterval) {}
Timer::Timer(size_t triggeramount, function<bool()> myaction, milliseconds triggerinterval)
:triggeramount(triggeramount), timeraction(myaction), triggerinterval(triggerinterval) {}
void Timer::add_time(milliseconds deltatime) {
accumulator += deltatime;
if (accumulator >= triggerinterval) {
accumulator -= triggerinterval;
cout << "request in timer\n";
if (auto sp = invoker.lock()) {
sp->request();
}
timeraction();
triggercount++;
if (triggeramount != 0 && triggercount >= triggeramount) {
isexpired = true;
}
if (!isinfinite && triggercount >= triggeramount){
isexpired=true;
}
}
}
};
void TimerManager::add_timer(Timer timer) { timers.push_back(std::move(timer)); }
void TimerManager::add_timer(size_t triggeramount, function<bool()> myaction, std::chrono::milliseconds triggerinterval) {
Timer mynewtimer(triggeramount, myaction, triggerinterval);
timers.push_back(mynewtimer);
};
void TimerManager::update_timers() {
steady_clock::time_point currenttime = steady_clock::now();
milliseconds deltatime = duration_cast<milliseconds>(currenttime - previoustime);
for (Timer &mytimer : timers) {
mytimer.add_time(deltatime);
steady_clock::time_point currenttime =
steady_clock::now();
milliseconds deltatime = duration_cast<milliseconds>(currenttime-previoustime);
for(Timer &mytimer: timers){
mytimer.add_time(deltatime);
}
previoustime = currenttime;
previoustime = currenttime;
}
+29 -24
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@@ -1,41 +1,46 @@
#ifndef TIMER_HPP
#define TIMER_HPP
#include <chrono>
#include <cstddef>
#include <ctime>
#include <functional>
#include <memory>
#include <string>
#include <chrono>
#include <vector>
#include "Invoker.hpp"
// check if the timer is still valid, check if enough time has passed and if so, actuate action
using namespace std;
//check if the timer is still valid, check if enough time has passed and if so, actuate action
class Timer {
public:
size_t triggeramount;
bool isexpired = false;
size_t triggercount = 0;
std::weak_ptr<Invoker> invoker; // if no longer exists, then should clean up timer
public:
size_t triggeramount;
Timer(size_t triggeramount, std::weak_ptr<Invoker> invoker, std::chrono::milliseconds triggerinterval);
void add_time(std::chrono::milliseconds deltatime);
bool isexpired = false;
bool isinfinite = false;
size_t triggercount = 0;
function<bool()> timeraction;
private:
std::chrono::milliseconds accumulator = std::chrono::milliseconds(0);
std::chrono::milliseconds triggerinterval = std::chrono::milliseconds(1000); // default to 1 sec
Timer(size_t triggeramount, function<bool()> myaction, std::chrono::milliseconds triggerinterval);
void add_time(std::chrono::milliseconds deltatime);
private:
std::chrono::milliseconds accumulator = std::chrono::milliseconds(0);
std::chrono::milliseconds triggerinterval = std::chrono::milliseconds(1000); //default to 1 sec
};
// CRUD timers and give them dt on update
class TimerManager {
public:
std::vector<Timer> timers;
TimerManager() { previoustime = std::chrono::steady_clock::now(); }
// void add_timer(size_t triggeramount, std::function<bool()> myaction, std::chrono::milliseconds triggerinterval);
void add_timer(Timer timer);
void delete_timer();
void update_timers();
private:
std::chrono::steady_clock::time_point previoustime;
//CRUD timers and give them dt on update
class TimerManager {
public:
vector<Timer> timers;
TimerManager(){previoustime = std::chrono::steady_clock::now();}
void add_timer(size_t triggeramount, function<bool()> myaction, std::chrono::milliseconds triggerinterval);
void delete_timer();
void update_timers();
private:
std::chrono::steady_clock::time_point previoustime;
};
#endif