went from callback lambda to class with update function (command pattern?) so it can keep state. (to bypass for loop by counting iterations)
implemented reversing array and "animating" it
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@@ -1,3 +1,4 @@
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#include "timer.hpp"
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#include <algorithm>
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#include <chrono>
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#include <clocale>
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@@ -10,7 +11,7 @@
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#include <string>
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#include <thread>
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#include <unistd.h>
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#include "timer.hpp"
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#include <utility>
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#include <vector>
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/*
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@@ -24,15 +25,32 @@
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void myupdatedisplay(const timer &timer_input) {
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int x_offset = COLS / 4;
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mvprintw(timer_input.triggercounter, timer_input.triggercounter+x_offset, "test: █");
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mvprintw(timer_input.triggercounter, timer_input.triggercounter + x_offset,
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"test: █");
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}
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std::vector<int> mynumbers = {1, 2, 3, 4, 5, 6, 7, 8, 9};
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void swapnumbers(std::vector<int> &input_numbers) {
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for (size_t i = 0; i < input_numbers.size() / 2; ++i) {
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int temp = input_numbers[i];
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input_numbers[i] = input_numbers[input_numbers.size() -1 - i];
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input_numbers[input_numbers.size() -1 - i] = temp;
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}
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}
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void displaynumbers(int myy, std::vector<int> &input_numbers){
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for (size_t i = 0; i < input_numbers.size(); i++) {
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mvprintw(myy, 10+i, "%d,", input_numbers[i]);
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}
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}
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void createbalk(const timer &timer_input, cchar_t &input_char) {
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int ticnt = timer_input.triggercounter;
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mvwvline_set(stdscr, LINES-ticnt, ticnt, &input_char, ticnt);
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mvwvline_set(stdscr, LINES - ticnt, ticnt, &input_char, ticnt);
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}
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int main() {
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void myinitialize(){
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setlocale(LC_ALL, "");
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initscr();
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nodelay(stdscr, FALSE);
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@@ -41,16 +59,24 @@ int main() {
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init_pair(1, COLOR_BLUE, COLOR_WHITE);
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attron(COLOR_PAIR(1));
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printw("Hello World! 🌍 テスト 测试");
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}
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int main() {
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myinitialize();
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const wchar_t mywch = L'█';
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cchar_t myc_char;
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setcchar(&myc_char, &mywch, A_NORMAL, 0, NULL);
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// printf("verification\n");
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auto starttime = std::chrono::steady_clock::now(); // initial starttime
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auto clocktimer = std::make_unique<timer>("secondsprinter", 1, 10, [&myc_char](const timer& t){createbalk(t,myc_char);});
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timermanager mytimermanager;
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auto myaction = std::make_unique<swapaction>(mynumbers);
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auto clocktimer = std::make_unique<timer>(
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"secondsprinter", 1, 10,
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std::move(myaction));
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timermanager mytimermanager;
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mytimermanager.addtimer(std::move(clocktimer));
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//swapnumbers(mynumbers);
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displaynumbers(2,mynumbers);
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mvprintw(5, 5, "timer added");
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// calculate delta between current and previous time
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while (true) {
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@@ -58,7 +84,7 @@ int main() {
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std::chrono::duration<double> myDeltaTime = currenttime - starttime;
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double dtime = myDeltaTime.count();
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mytimermanager.updatetimers(dtime);
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displaynumbers(3,mynumbers);
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starttime = currenttime;
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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}
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@@ -6,25 +6,26 @@
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#include <memory>
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#include <ncurses.h>
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#include <string>
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#include <vector>
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// infinite timer
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timer::timer(std::string name_input, size_t interval_input,
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std::function<void(const timer &)> callback_input)
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std::unique_ptr<timeraction> action_input)
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: time_interval(interval_input), name(name_input), is_infinite(true),
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callbackfunc(callback_input) {}
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action(std::move(action_input)) {}
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// limited timer
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timer::timer(std::string name, size_t interval_input, int triggeramount,
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std::function<void(const timer &)> callback)
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std::unique_ptr<timeraction> action_input)
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: triggeramount(triggeramount), time_interval(interval_input), name(name),
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callbackfunc(callback) {}
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action(std::move(action_input)) {}
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// callbackfunc once enough time has accumulated
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void timer::updatetime(double DeltaTime) {
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accumulator += DeltaTime;
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if (!is_expired) {
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if (accumulator >= time_interval) {
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callbackfunc(*this);
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action->update(*this);
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accumulator -= time_interval;
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triggercounter++;
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if (!is_infinite && triggercounter >= triggeramount) {
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@@ -49,3 +50,15 @@ void timermanager::updatetimers(double dtime) {
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// implement delete timers
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refresh();
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}
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swapaction::swapaction(std::vector<int> &input_vector): input_vector(input_vector){}
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void swapaction::update(const timer &input_timer){
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if (!iscomplete) {
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int temp = input_vector[it_i];
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input_vector[it_i] = input_vector[input_vector.size() -1 - it_i];
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input_vector[input_vector.size() - 1 - it_i] = temp;
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it_i++;
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if(it_i>=input_vector.size() / 2){iscomplete=true;}
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}
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}
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@@ -8,7 +8,13 @@
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#include <string>
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#include <vector>
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class timer;
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class timeraction {
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public:
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virtual ~timeraction() = default;
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virtual void update(const timer &t) = 0;
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};
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class timer {
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private:
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@@ -21,18 +27,19 @@ public:
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std::string name;
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int triggercounter = 0;
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bool is_infinite = false;
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std::function<void(const timer&)> callbackfunc;
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std::unique_ptr<timeraction> action;
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bool is_expired = false;
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//infinite timer
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timer(std::string name_input, size_t interval_input,
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std::function<void(const timer &)> callback_input);
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std::unique_ptr<timeraction> action_input
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);
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//limited timer
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timer(std::string name, size_t interval_input, int triggeramount,
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std::function<void(const timer &)> callback);
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std::unique_ptr<timeraction> action
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);
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// callbackfunc once enough time has accumulated
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void updatetime(double DeltaTime);
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};
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@@ -47,4 +54,19 @@ public:
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void updatetimers(double dtime);
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};
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#endif
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class swapaction : public timeraction {
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public:
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size_t it_i = 0;
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bool iscomplete = false;
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std::vector<int> &input_vector;
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swapaction(std::vector<int> &input_vector);
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void update(const timer &t);
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};
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#endif
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/*
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externalize state
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*/
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