went from callback lambda to class with update function (command pattern?) so it can keep state. (to bypass for loop by counting iterations)
implemented reversing array and "animating" it
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@@ -8,7 +8,13 @@
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#include <string>
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#include <vector>
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class timer;
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class timeraction {
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public:
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virtual ~timeraction() = default;
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virtual void update(const timer &t) = 0;
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};
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class timer {
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private:
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@@ -21,18 +27,19 @@ public:
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std::string name;
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int triggercounter = 0;
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bool is_infinite = false;
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std::function<void(const timer&)> callbackfunc;
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std::unique_ptr<timeraction> action;
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bool is_expired = false;
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//infinite timer
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timer(std::string name_input, size_t interval_input,
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std::function<void(const timer &)> callback_input);
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std::unique_ptr<timeraction> action_input
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);
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//limited timer
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timer(std::string name, size_t interval_input, int triggeramount,
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std::function<void(const timer &)> callback);
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std::unique_ptr<timeraction> action
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);
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// callbackfunc once enough time has accumulated
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void updatetime(double DeltaTime);
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};
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@@ -47,4 +54,19 @@ public:
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void updatetimers(double dtime);
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};
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#endif
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class swapaction : public timeraction {
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public:
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size_t it_i = 0;
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bool iscomplete = false;
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std::vector<int> &input_vector;
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swapaction(std::vector<int> &input_vector);
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void update(const timer &t);
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};
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#endif
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/*
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externalize state
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*/
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