Files
exc/cpp/ui/ncurses/hw/timer.cpp
T

84 lines
2.5 KiB
C++

// calls callbackfunc on specified interval based on accumulated deltatime
#include "timer.hpp"
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <memory>
#include <ncurses.h>
#include <string>
#include <vector>
// infinite timer
timer::timer(std::string name_input, size_t interval_input,
std::unique_ptr<timeraction> action_input)
: time_interval(interval_input), name(name_input), is_infinite(true),
action(std::move(action_input)) {}
// limited timer
timer::timer(std::string name, size_t interval_input, int triggeramount,
std::unique_ptr<timeraction> action_input)
: triggeramount(triggeramount), time_interval(interval_input), name(name),
action(std::move(action_input)) {}
// callbackfunc once enough time has accumulated
void timer::updatetime(double DeltaTime) {
accumulator += DeltaTime;
if (!is_expired) {
if (accumulator >= time_interval) {
action->update(*this);
accumulator -= time_interval;
triggercounter++;
if (!is_infinite && triggercounter >= triggeramount) {
is_expired = true;
}
}
}
}
void timermanager::addtimer(std::unique_ptr<timer> input_timer) {
timers.push_back(std::move(input_timer));
}
void timermanager::updatetimers() {
for (auto &mytimer : timers) {
auto currenttime = std::chrono::steady_clock::now();
std::chrono::duration<double> myDeltaTime = currenttime - prevtime;
double dtime = myDeltaTime.count();
mytimer->updatetime(dtime);
prevtime = currenttime;
mvprintw(12, 0, "updated timer %s", mytimer->name.c_str());
}
timers.erase(std::remove_if(timers.begin(), timers.end(),
[](auto &timer) { return timer->is_expired; }),
timers.end());
// implement delete timers
refresh();
}
timermanager::timermanager(): prevtime(std::chrono::steady_clock::now()){}
swapaction::swapaction(std::vector<int> &input_vector): input_vector(input_vector){}
void swapaction::update(const timer &input_timer){
if (!iscomplete) {
int temp = input_vector[it_i];
input_vector[it_i] = input_vector[input_vector.size() -1 - it_i];
input_vector[input_vector.size() - 1 - it_i] = temp;
it_i++;
if(it_i>=input_vector.size() / 2){iscomplete=true;}
}
}
printaction::printaction(std::vector<balkjes> &input_vector): input_vector(input_vector) {}
void printaction::update(const timer &input_timer) {
if(!iscomplete) {
// for each it_i add a balkje then eventually print it
if (it_i>=10) {
iscomplete=true;
}
}
}